G’MIC 3d random objects node

This documentation is for version 1.0 of G’MIC 3d random objects.

Description

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.

Inputs

Input Description Optional
Source   No

Controls

Parameter / script name Type Default Function
Type / Type Choice Cube

Cube
Cone
Cylinder
Sphere
Torus
Density / Density Integer 50  
Size / Size Double 3  
Z-range / Zrange Double 100  
FOV / FOV Double 45  
X-light / Xlight Double 0  
Y-light / Ylight Double 0  
Z-light / Zlight Double -100  
Specular lightness / Specular_lightness Double 0.5  
Specular shininess / Specular_shininess Double 0.7  
Rendering / Rendering Choice Flat shaded

Dots
Wireframe
Flat
Flat shaded
Gouraud
Phong
Opacity / Opacity Double 1  
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3