G’MIC 3d random objects node¶
This documentation is for version 1.0 of G’MIC 3d random objects.
Description¶
Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.
Inputs¶
Input | Description | Optional |
---|---|---|
Source | No |
Controls¶
Parameter / script name | Type | Default | Function |
---|---|---|---|
Type / Type |
Choice | Cube | Cube
Cone
Cylinder
Sphere
Torus
|
Density / Density |
Integer | 50 | |
Size / Size |
Double | 3 | |
Z-range / Zrange |
Double | 100 | |
FOV / FOV |
Double | 45 | |
X-light / Xlight |
Double | 0 | |
Y-light / Ylight |
Double | 0 | |
Z-light / Zlight |
Double | -100 | |
Specular lightness / Specular_lightness |
Double | 0.5 | |
Specular shininess / Specular_shininess |
Double | 0.7 | |
Rendering / Rendering |
Choice | Flat shaded | Dots
Wireframe
Flat
Flat shaded
Gouraud
Phong
|
Opacity / Opacity |
Double | 1 | |
Output Layer / Output_Layer |
Choice | Layer 0 | Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
|
Resize Mode / Resize_Mode |
Choice | Dynamic | Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
|
Ignore Alpha / Ignore_Alpha |
Boolean | Off | |
Log Verbosity / Log_Verbosity |
Choice | Off | Off
Level 1
Level 2
Level 3
|