G’MIC Bokeh node¶
This documentation is for version 1.0 of G’MIC Bokeh.
Description¶
Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.
Inputs¶
Input | Description | Optional |
---|---|---|
Source | No |
Controls¶
Parameter / script name | Type | Default | Function |
---|---|---|---|
Number of scales / Number_of_scales |
Integer | 3 | |
Shape / Shape |
Choice | Circular | Triangle
Square
Diamond
Pentagon
Hexagon
Octogon
Decagon
Star
Circular
|
Random seed / Random_seed |
Integer | 0 | |
Density / Density |
Integer | 30 | |
Radius (%) / Radius_ |
Double | 8 | |
Outline (%) / Outline_ |
Double | 4 | |
Inner shade / Inner_shade |
Double | 0.3 | |
Smoothness / Smoothness |
Double | 0.2 | |
Color / Color |
Color | r: 0.823529 g: 0.823529 b: 0.313726 a: 0.313726 | |
Color dispersion / Color_dispersion |
Double | 0.7 | |
Density_2 / Density_2 |
Integer | 30 | |
Radius (%)_2 / Radius__2 |
Double | 20 | |
Outline (%)_2 / Outline__2 |
Double | 20 | |
Inner shade_2 / Inner_shade_2 |
Double | 1 | |
Smoothness_2 / Smoothness_2 |
Double | 2 | |
Color_2 / Color_2 |
Color | r: 0.666667 g: 0.509804 b: 0.0784314 a: 0.0784314 | |
Color dispersion_2 / Color_dispersion_2 |
Double | 0.15 | |
Preview type / Preview_type |
Choice | Full | Full
Forward horizontal
Forward vertical
Backward horizontal
Backward vertical
Duplicate top
Duplicate left
Duplicate bottom
Duplicate right
Duplicate horizontal
Duplicate vertical
Checkered
Checkered inverse
|
Preview split / Preview_split |
Double | x: 0.5 y: 0.5 | |
Output Layer / Output_Layer |
Choice | Layer 0 | Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
|
Resize Mode / Resize_Mode |
Choice | Dynamic | Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
|
Ignore Alpha / Ignore_Alpha |
Boolean | Off | |
Preview/Draft Mode / PreviewDraft_Mode |
Boolean | Off | |
Log Verbosity / Log_Verbosity |
Choice | Off | Off
Level 1
Level 2
Level 3
|