G’MIC Drop water node

This documentation is for version 1.0 of G’MIC Drop water.

Description

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.

Inputs

Input Description Optional
Source   No
Layer -1   Yes
Layer -2   Yes
Layer -3   Yes

Controls

Parameter / script name Type Default Function
Shapes / Shapes Choice Procedural

Procedural
Opaque regions on top layer
Density / Density Double 20  
Radius / Radius Double 2  
Variability / Variability Double 80  
Random seed / Random_seed Integer 0  
Refraction / Refraction Double 3  
Light angle / Light_angle Double 35  
Specular size / Specular_size Double 10  
Specular intensity / Specular_intensity Double 1  
Specular centering / Specular_centering Double 0.5  
Shadow size / Shadow_size Double 0.25  
Shadow intensity / Shadow_intensity Double 0.5  
Shadow smoothness / Shadow_smoothness Double 0.75  
Diffuse shadow / Diffuse_shadow Double 0.05  
Smoothness / Smoothness Double 0.15  
Output as separate layers / Output_as_separate_layers Boolean On  
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3