G’MIC Games & demos node

This documentation is for version 1.0 of G’MIC Games & demos.

Description

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.

Inputs

Input Description Optional
Source   No

Controls

Parameter / script name Type Default Function
Selection / Selection Choice 2048

2048
Blobs editor
Bouncing balls
Connect-4
Fire effect
Fireworks
Fish-eye effect
Fourier filtering
Hanoi tower
Histogram
Hough transform
Jawbreaker
Virtual landscape
The game of life
Light effect
Mandelbrot explorer
3d metaballs
Minesweeper
Minimal path
Pacman
Paint
Plasma effect
RGB quantization
3d reflection
3d rubber object
Shadebobs
Spline editor
3d starfield
Tetris
Tic-tac-toe
3d waves
Fractal whirl
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3